
Amagon (1988-)
Developer: Aicom
Publisher: Vic Tokai | American Sammy
Genre: Platform
Designer: Tokuhiro Takemori, Hiroshi Kazama
Composer: Kiyoshi Yokoyama, Dōta Andō
Amagon for the NES was developed by Jaleco and released in 1991. It was published in North America by Jaleco as well, while in Japan it saw release under a different title. The game was exclusive to the NES and did not receive any official ports to other platforms at the time. It presented itself as a side-scrolling action game with a distinctive twist that set it apart from other titles on the system.
The story centers around a marine named Amagon who is sent into hostile territory to rescue captured comrades. The gameplay combines traditional run-and-gun elements with a unique transformation mechanic: by collecting energy capsules, Amagon can evolve into a powerful beast form with enhanced strength and abilities. This transformation adds variety to the gameplay, allowing players to approach enemies differently depending on the form they are in. The game’s level design includes a mix of platforming challenges and combat encounters, with boss fights that test the player’s mastery of both forms.
Musically, Amagon features a soundtrack composed of energetic and driving tunes that support the game's intense action sequences. The sound design includes impactful effects for weapon fire, transformations, and enemy interactions, enhancing the immersive experience on the NES hardware. While the soundtrack is relatively straightforward, it effectively keeps the pace engaging throughout the game.
There was no prequel to Amagon, and it remained a standalone title without any sequels. Promotion for the game focused on its action-packed gameplay and the novel transformation feature, which was highlighted in gaming magazines of the early 1990s. Reception was mixed; some praised the game for its challenging gameplay and unique mechanic, while others criticized its repetitive level design and control responsiveness. Despite these critiques, Amagon holds a place in NES history as an ambitious action game that tried to innovate within the limitations of its platform.
Images from MobyGames
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