
Cities Skylines 2: Creator Pack: Supply Chains
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The Supply Chains pack was developed by community creator “Badi_Dea” in collaboration with the publisher Paradox Interactive. It was released on 3 December 2025, as a DLC add-on for Cities: Skylines II, which itself is a PC title. As with other Creator Packs for the game, Supply Chains requires ownership of the base game to use its content.
The pack focuses on industrial and supply‑chain themed city construction. It adds 27 “signature buildings” and 9 upgrade tiers that together let players model the progression of manufacturing and commerce — from raw‑material processing through factories and mills, to manufacturing, retail stores, corporate offices, and more. The idea is to represent realistic supply‑chain infrastructure inside your city, giving you a way to build entire production-to-consumer chains rather than simply placing generic industry zones. As your city develops and advances milestones, more advanced buildings unlock — allowing gradual growth of industry and commerce in a structured, believable way.
When promoting the pack, Paradox Interactive highlighted its ambition to give Cities: Skylines II players a richer industrial and economic backbone. The public announcement showed that the Supply Chains pack was created by a respected community designer, emphasising that the buildings trace a full supply‑chain arc from raw materials to consumer goods — offering a deeper, more systemic approach to industry than the basic game’s zones. The marketing materials and the reveal trailer presented it as a meaningful expansion to the kinds of cities you could build, especially for players interested in realistic economies and industrial planning.
Community reaction has overall been cautiously optimistic. Among players discussing the pack, many say they appreciate the added variety and detail — especially those who felt that the default industrial zones lacked identity or depth. Some comment that the extra buildings give their cities more character and realism, allowing for more nuanced industrial districts. However, others express a degree of reservation: some expected more logistics‑heavy or infrastructure‑heavy features — such as freight yards, specialised warehouses or dedicated transport/rail infrastructure — rather than mainly additional buildings. For those players, while the supply‑chain aesthetic is welcomed, the pack doesn’t entirely meet their hopes for core gameplay improvements.
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