
Color a Dinosaur (1993-)
Developer: FarSight Studios
Publisher: Virgin Games
Genre: Drawing & Creativity
Designer: Jay Obernolte
Composer: Tommy Tallarico
Color a Dinosaur is a children’s coloring game developed by FarSight Technologies and published by Virgin Games for the Nintendo Entertainment System in 1993. Released late in the NES's life cycle, the game targeted a very young demographic, with gameplay designed around simplicity and accessibility rather than challenge or traditional gaming mechanics. It remained exclusive to the NES and was never ported to other consoles or platforms, largely due to its niche appeal and limited commercial impact.
The core gameplay of Color a Dinosaur involves selecting from a set of dinosaur outlines and then filling them in with various colors and patterns. Using the NES controller, players can scroll through palettes and designs, applying them to different sections of each dinosaur. The interface was rudimentary, reflecting the technical limitations of the NES and the simplicity intended for its target age group. There were no objectives, progression, or gameplay challenges—instead, the game functioned more as a digital coloring book than a traditional video game.
There were no prequels or franchise connections tied to Color a Dinosaur, and its release stood as a one of the only titles in Virgin Games’ NES catalog. Because it lacked a popular license or any connection to the burgeoning educational software market, its promotion was minimal. The game received little attention in magazines or advertising at the time, and it quietly entered the market during a period when the NES was rapidly losing relevance to more advanced consoles like the Super Nintendo and Sega Genesis.
Reception to Color a Dinosaur was overwhelmingly negative, both at the time of its release and in retrospective assessments. Critics and players alike criticized its lack of content, limited interactivity, and extremely simplistic presentation. It has since become infamous in the gaming community as one of the least engaging titles on the NES, frequently appearing on lists of the worst games for the system. Despite its poor reception, the game holds a certain nostalgic curiosity, largely due to its unique premise and status as a late NES oddity.
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Is Color a Dinosaur one of the worst games of all time?

When I first slid Color a Dinosaur into the NES and powered it on, I wasn’t quite sure what to expect. Developed by FarSight Studios and published by Virgin Games in 1993, the title suggests a whimsical, lighthearted creative experience, and to be fair, that’s more or less what it offers—at least on the surface. The game boots up with some cheerful music and a screen full of cartoonish, friendly-looking dinosaurs, each waiting to be brought to life with color. For a brief moment, it almost feels like a simple but harmless addition to the NES’s dwindling library in its final years. Almost.
The one genuinely positive thing I can say is that Color a Dinosaur might serve as a short diversion for very young children. It’s easy to pick up—there are no complex controls, no difficulty curve, no failing states. You simply scroll through a handful of coloring options and press a button to fill in different parts of the dinosaur. The dinosaur illustrations themselves are cute and harmless, reminiscent of the kind you might find in a dollar-store coloring book. For a four- or five-year-old in 1993, with no access to more advanced creative tools, this may have felt like a novelty for a short while.
But even as a children’s game, Color a Dinosaur is bafflingly limited. The color palette is depressingly sparse, with most options falling into dull greens, browns, and a few garish patterns that resemble TV static. There’s no ability to truly “draw” or customize the images, no saving your creations, and no music variation to keep kids engaged. Worse, the game doesn't offer any guidance or progression—it’s just a loop of choosing a dinosaur, smearing it with color, and moving on. For a title released in the same year as Star Fox and Day of the Tentacle on other platforms, this felt like a sad anachronism—something more suited to a primitive home computer from a decade earlier.
As a reviewer in 1993, it’s clear Color a Dinosaur is barely a game at all. It's a piece of shovelware at the tail end of the NES lifecycle, likely meant to grab a few uninformed parents’ dollars before the 8-bit era faded out. Unsurprisingly, it has since gone down in history as one of the worst NES games of all time—not because it's broken or offensive, but because it so completely misunderstands what makes interactive entertainment fun, engaging, or even memorable. If anything, it serves as a curious artifact of a time when not every cartridge on store shelves was worth plugging in.
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