
Contra Force (1992-)
Developer: Konami
Publisher: Konami
Genre: Run and Gun
Composer: Kenichi Matsubara, Tomoya Tomita
Contra Force is a run-and-gun action game developed by Konami and released exclusively for the Nintendo Entertainment System in 1992. Unlike the earlier Contra titles, Contra Force was developed with a slightly different approach, focusing more on tactical team-based gameplay rather than the pure arcade-style action of its predecessors. It was published by Konami in North America, but notably, the game never saw an official release in Japan or Europe, making it a unique and somewhat obscure entry in the Contra series.
The gameplay of Contra Force centers around a squad of four operatives, each with distinct weapons and abilities, fighting against a terrorist organization threatening global security. Players can select from the four characters and switch between them during missions, adding a strategic layer to the typical run-and-gun action. The game features side-scrolling stages filled with enemies, traps, and bosses, but it also emphasizes cautious movement and tactical use of each character's strengths. This shift in gameplay made Contra Force feel different from the fast-paced, reflex-driven style that fans expected from the franchise.
Contra Force does not serve as a direct sequel or prequel to the original Contra games, and its story and characters exist somewhat separately from the core series narrative. It was originally intended as a rebranded version of a Japanese game called Arc Hound, with the Contra name attached for marketing purposes in North America. This somewhat convoluted origin contributes to its unique place within the franchise. Despite this, it maintained the general theme of elite soldiers battling enemy forces, consistent with the overall Contra brand.
Upon release, Contra Force received mixed reviews. While some appreciated its attempt to introduce new gameplay elements and a team-based tactical approach, others felt it strayed too far from the classic Contra formula and lacked the series’ signature intensity and fluidity. Its difficulty was generally considered lower than previous Contra games, which divided longtime fans. Over time, Contra Force has gained a niche following among collectors and retro gamers curious about this lesser-known chapter in the Contra legacy.
Images from MobyGames
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