
Contra (1988-)
Developer: Konami
Publisher: Konami
Genre: Run and Gun
Designer: Shigeharu Umezaki, Shinji Kitamoto
Composer: Hidenori Maezawa, Kiyohiro Sada
Contra for the Nintendo Entertainment System (NES) was developed and published by Konami, and originally released in North America in 1988. The game was a port of the 1987 arcade version, which had already made waves for its fast-paced action and cooperative gameplay. The NES version differed significantly from its arcade counterpart, adapting the gameplay and visuals to suit the limitations of the home console while still preserving the thrilling intensity that made the original so popular. It became one of the most iconic run-and-gun titles of the 8-bit era.
The game places players in the roles of two elite commandos, Bill Rizer and Lance Bean, on a mission to defeat an alien menace known as the Red Falcon Organization. Set across jungles, military bases, and alien lairs, Contra features a variety of gameplay perspectives, including side-scrolling levels, pseudo-3D corridor stages, and vertical climbs. Its gameplay is characterized by fast reflexes, power-up weapons, and intense enemy waves. The NES version is perhaps best known for its tight controls, challenging difficulty, and the famous Konami Code, which granted players 30 extra lives and became a legendary cheat in gaming history.
Although there were no direct prequels to Contra, its success would spawn a long-running franchise with multiple sequels and spin-offs across various platforms, including the SNES, Genesis, PlayStation, and beyond. The NES version itself saw regional variations, such as Probotector in Europe, which featured robot protagonists instead of human characters due to censorship rules. The original arcade game was also released on home computers and later included in compilations and digital re-releases. The game's popularity was further boosted by its two-player cooperative mode, a rarity and a huge selling point for home console games at the time.
Contra was heavily promoted through gaming magazines, word of mouth, and in-store displays, and it quickly gained a reputation as one of the best action games available for the NES. Critics praised its exciting gameplay, catchy soundtrack, and graphical quality, especially considering the hardware limitations of the NES. Its difficulty became part of its appeal, contributing to its longevity and challenge. Over time, Contra cemented its legacy as a cornerstone of the action-platformer genre and a must-have title for NES collectors and retro gaming enthusiasts.
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