Kurushi (1997-)
Kurushi, also known as Intelligent Qube in some regions, was developed by G-Artists and released in 1997 for the Sony PlayStation. Published by ASCII Entertainment in Japan and later by other companies in different territories, the game stood out as a challenging puzzle title that combined strategic thinking with quick reflexes. Players control a character navigating a grid, tasked with destroying colored cubes that roll toward them by strategically marking and detonating groups of cubes. The game’s unique blend of timing, pattern recognition, and spatial awareness made it a standout in the puzzle genre during the late 1990s.
Following its initial release on the PlayStation, Kurushi was ported to other platforms, including the PlayStation Portable many years later, which helped it find new audiences beyond its original fanbase. The soundtrack, composed to complement the tense and cerebral gameplay, featured ambient and electronic music that added to the game’s atmospheric and somewhat mysterious mood. The audio design was subtle but effective, creating a sense of urgency without overwhelming the player’s focus on puzzle-solving.
Kurushi did not have direct prequels but was part of a wave of innovative puzzle games emerging in the mid to late 1990s that explored new ways to challenge players beyond traditional matching or falling-block mechanics. The game was promoted largely through gaming magazines and demo discs, emphasizing its cerebral challenge and unique gameplay style that differed from more mainstream puzzle games. Its visual style and gameplay complexity were highlighted to attract players looking for a more thoughtful and strategic experience.
Upon release, Kurushi was met with generally positive reviews, with critics praising its originality, addictive gameplay, and challenging puzzles. Some found the difficulty curve steep, but most agreed this added to its appeal for hardcore puzzle fans. While not a commercial blockbuster, the game developed a dedicated following and is remembered fondly as a distinctive and clever puzzle game from the PlayStation era, appreciated for pushing the boundaries of what puzzle games could be.
Images from MobyGames
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