
New Ghostbusters II (1990-)
Developer: HAL Laboratory
Publisher: HAL Laboratory
Genre: Action
New Ghostbusters II for the NES was developed and published by HAL Laboratory and released in 1990. The game is based on the 1989 film Ghostbusters II and serves as a follow-up to the NES adaptation of the original Ghostbusters movie. It was part of a broader effort to bring popular film franchises to home consoles, allowing fans to engage with the supernatural and comedic elements of the films interactively. The game builds on the success of the prequel while introducing new stages, challenges, and ghost-catching mechanics inspired by the sequel’s storyline.
The gameplay combines action and platforming elements. Players select from the team of Ghostbusters and navigate various levels based on locations from the film, using proton packs to capture ghosts while avoiding environmental hazards and enemy attacks. Each stage presents unique challenges, including puzzles and progressively tougher ghost encounters, requiring both timing and strategy. While some mechanics were simplified from other versions of Ghostbusters II, the NES adaptation retains the core objective of clearing levels of ghosts and managing resources effectively.
The soundtrack features energetic and thematic compositions designed to enhance the sense of adventure and tension. Despite the NES’s audio limitations, the music conveys the spooky yet playful tone associated with the Ghostbusters franchise. Sound effects, such as ghostly wails, proton pack blasts, and environmental noises, complement the action and increase immersion. Visually, the game emphasizes recognizable characters and locations from the film, with clear sprites and stage layouts that maintain readability and fidelity to the source material.
While New Ghostbusters II did not have a direct sequel on the NES, it helped sustain the franchise’s presence in video games and influenced later Ghostbusters titles on other platforms. The game was promoted through print advertisements and gaming magazines, highlighting its cooperative gameplay and faithful adaptation of the film’s plot. Critical reception was generally positive, with reviewers praising the engaging action and faithful recreation of the film’s themes, though some noted that graphics and controls were limited compared to other NES titles. Overall, it remains a notable example of HAL Laboratory’s work on licensed film adaptations.
Images from MobyGames
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