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Parasol Stars: Rainbow Islands II (1991-)

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  • Developer: Ocean Software

  • Publisher: Ocean Software

  • Genre: Platform

Parasol Stars: Rainbow Islands II for the NES was developed and published by Ocean Software and released in 1991. The game is a direct sequel to Rainbow Islands, which itself was a follow-up to the classic arcade game Bubble Bobble. The NES version adapted the arcade gameplay for home consoles, bringing the colorful platforming action and inventive mechanics to a broader audience. While the arcade and other computer versions existed, the NES release was Ocean Software’s primary console adaptation.

In the game, players control one of the Rainbow Islands characters, using magical parasols to attack enemies, block projectiles, and create rainbows that function as both weapons and platforms. The story continues the fantastical adventures of the previous titles, guiding players through themed islands filled with imaginative enemies and environmental hazards. Its inspiration comes from the Bubble Bobble series, combining bright, charming visuals with challenging platforming and creative mechanics.

Gameplay involves navigating vertical and horizontal levels, defeating enemies with the parasol, and strategically using rainbows to access hidden areas or higher platforms. Collectibles and power-ups enhance both offense and defense, while the variety of stage layouts and enemy behaviors requires careful timing and precision. Boss encounters at the end of each island provide climactic challenges that test mastery of the game’s mechanics and reward strategic play.

The soundtrack features energetic and melodic compositions that complement the colorful and cheerful atmosphere, while sound effects highlight parasol attacks, enemy defeats, and rainbow interactions. Parasol Stars was promoted as a continuation of the Rainbow Islands series, emphasizing its inventive mechanics and vibrant presentation. Reception was positive, with critics praising its engaging platforming, imaginative level design, and faithful adaptation of the arcade experience, though some noted that the NES hardware limited the smoothness and detail compared to the original arcade version.

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