
Qix (1991-)
Developer: Taito
Publisher: Taito
Genre: Puzzle
Qix for the NES was developed by Taito and released in 1991, with the company also acting as its publisher. The game is a home adaptation of Taito’s original 1981 arcade title, which had already been ported to several computers and consoles during the 1980s. By the time it arrived on the NES, Qix was firmly established as a classic of early arcade design, known for its abstract visuals and minimalist approach to gameplay. The NES version aimed to translate the arcade mechanics as faithfully as possible while giving players a smooth, console-friendly rendition of the concept.
At its core, Qix challenges players to claim portions of a rectangular field by drawing lines that form closed shapes, all while avoiding the unpredictable, dancing entity known as the Qix. This unusual premise grew from early arcade experimentation with vector-like visuals and geometry-based design rather than character-driven action. The NES port preserves this original foundation, focusing on tension and precision instead of traditional platforming or shooting. Its abstract nature remains one of its defining traits, offering a style of play far different from most other titles in the console’s library.
Gameplay features include the ability to draw either fast or slow-moving lines, with the latter awarding more area once enclosed. Enemies such as the Sparx and Fuse provide constant pressure, forcing careful movement and strategic planning. The NES version retains these core mechanics and presents them with clean, colourful graphics and straightforward controls suited to the D-pad. The soundtrack consists mainly of short cues and electronic sound effects that emphasise the game’s deliberate, high-stakes pacing, complementing the tension created during each enclosure attempt.
There is no prequel to Qix, though the game later inspired sequels such as Super Qix and Volfied, both of which expanded the formula with enhanced visuals and additional hazards. Promotion for the NES release leaned on the game’s reputation as a challenging and cerebral arcade favourite, offering players something distinct from typical action titles of the period. Reception at the time was generally positive, with reviewers praising its addictive gameplay loop, faithful adaptation of the arcade original and its ability to maintain suspense through simple but effective mechanics.
Images from MobyGames
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