SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and Maxis's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Program" at the Software Publishers Association's Codie awards.
The game is a simulation of an ant colony. Wright was inspired by E. O. Wilson's study of ant colonies. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Amiga, Macintosh, and Super NES. The Super NES version adds eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards.
In SimAnt, the player plays the role of an ant in a colony of black ants in the back yard of a suburban home. The ant colony must battle against enemy red ants. The ultimate goal is to spread throughout the garden, into the house, and finally to drive out the red ants and human owners. In this respect, SimAnt differed from other 'Sim' games that were open-ended and had no victory conditions.
The game was reviewed in 1992 in Dragon #178 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. Computer Gaming World stated that "players seeking a non-linear, unconventional and provocative strategy simulation will hit paydirt with SimAnt. The game is easy to get into, stimulating, fun, and increasingly challenging ... students will love it".
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