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Spindizzy Worlds (1990-)

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Spindizzy Worlds was developed by Binary Emotions and released in 1990 for the Amiga and Atari ST, with a later port to the Super Nintendo Entertainment System (SNES) in 1992. The game was published by Electric Dreams Software on home computers and by ASCII Entertainment for the SNES version. It was a sequel to the 1986 isometric puzzle game Spindizzy, originally developed by Paul Shirley and published by Electric Dreams. While retaining the core concept of guiding a gyroscopic craft through floating landscapes, Spindizzy Worlds expanded on its predecessor with new levels, improved visuals, and more elaborate gameplay mechanics.

The game tasks the player with piloting a small, spinning craft named GERALD (Geographical Environmental Reconnaissance Landmapping Device) across a series of floating platforms in space. The objective is to explore these surreal, suspended worlds, collect energy, and solve navigational challenges while avoiding hazards and staying within the time limit. The game’s isometric perspective combined with precise, physics-based controls made it a test of both dexterity and spatial awareness. The difficulty ramps up gradually, requiring players to master the subtle movement of GERALD to progress.

The soundtrack on the Amiga and Atari ST versions consisted of bright, melodic tunes that suited the light-hearted yet challenging nature of the gameplay, accompanied by simple sound effects for movement and collisions. The SNES version introduced slightly richer audio, taking advantage of the console’s sound capabilities. As a sequel, Spindizzy Worlds benefited from the cult reputation of the original Spindizzy, with promotion in gaming magazines often highlighting its refined graphics, smoother scrolling, and more accessible level progression.

Reception for Spindizzy Worlds was positive among critics who appreciated its unique isometric design, addictive gameplay loop, and skill-based challenges. While some noted its steep learning curve, fans praised its inventive puzzles and satisfying sense of mastery. Though it never achieved mass-market fame, it retained a loyal following and is often remembered fondly as a challenging but rewarding title from the golden age of 16-bit puzzle-action games.

Features:

  • Sequel to the cult 1986 game Spindizzy

  • Control the gyroscopic craft GERALD through isometric 3D worlds

  • Multiple themed floating landscapes to explore

  • Physics-based movement requiring precision and control

  • Timed missions with increasing difficulty

  • Released on Amiga, Atari ST, and SNES with graphical and audio enhancements

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